SOLDAT POLYWORKS - HELP FILE

 


CONTROLS

    SCROLL
Click and drag with the middle mouse button or hold space + left click.

    ZOOM
Mouse wheel or ctrl+plus/ctrl+minus or + and - keys. Press the * key to return to 100% or ctrl+0 to center the view and return to 100% zoom.


TOOLS

 TRANSFORM
Click and drag to move the current selection, or if nothing is selected click and drag near a vertex to move it. Hold shift for vertical/horizontal movement. Hold ctrl to scale, ctrl+shift to scale proportionately. Hold alt to rotate, alt+shift to rotate in 15° increments.

CREATE
Click to create polys using the current colour. Right click to select the type of the poly to be created and to turn quad mode on or off. Hold shift to constrain the angle to 15° increments relative to the last vertex placed. Hold alt for vertex selection. Hold ctrl to move the current selection.

VERTEX SELECTION
Click and drag to select vertices, or click on a poly near the vertex to select that vertex. Hold shift to select additional vertices and alt to deselect vertices. Hold ctrl to move the current selection.

POLY SELECTION
Click in a poly or scenery to select it. Hold shift to select additional polys or scenery and alt to deselect them. Hold ctrl to move the current selection.

VERTEX COLOUR
Click and drag to colour vertices. If there are vertices selected only those will be affected. Hold alt to get a colour from a vertex or scenery. Hold ctrl to move the current selection.

POLY COLOUR
Click in a poly or scenery to colour it. If there are vertices selected all of them will be affected. Hold alt to get a colour from a vertex or scenery. Hold ctrl to move the current selection.

TEXTURE
Click and drag to change the texture coordinates of vertices. If there are vertices selected only those will be affected. Hold alt for vertex selection. Hold ctrl to move the current selection.

SCENERY
Click to place scenery. Hold shift to constrain the angle to 15° increments or scale proportionately. Right click to show the scenery lists. Hold alt for vertex selection. Hold ctrl to move the current selection.

WAYPOINT
Click to place waypoints. Hold shift and click to connect waypoints. Right click to select the movement type of the waypoints to be placed. Hold alt for vertex selection. Hold ctrl to move the current selection.

OBJECTS
Click to place spawn points or colliders. Right click to select the type of object to be placed. Hold alt for vertex selection. Hold ctrl to move the current selection.

COLOUR PICKER
Click to get a colour from a vertex or scenery. Hold shift to get a colour directly from the screen. Hold alt to get a lit vertex colour. Hold ctrl to move the current selection.

SKETCH
Click and drag to sketch. Hold shift to place lines. Hold alt to erase the sketch lines. Hold ctrl to move the sketch lines.

LIGHTS
Click to place a light source. Hold alt for vertex selection. Hold ctrl to move the current selection.

DEPTH MAP
Click and drag to edit the depth map (z-coordinates). If there are vertices selected only those will be affected. Hold alt to get a depth colour from a vertex. Hold ctrl to move the current selection.


FILE MENU

   NEW [ctrl+n]
Creates a new map.

   OPEN [ctrl+o]
Opens a saved map.

   OPEN COMPILED [ctrl+shift+o]
Opens a compiled map.

   OPEN RECENT
Opens a recent file.

   SAVE [ctrl+s]
Saves the map to the saved maps directory.

   SAVE AS [ctrl+shift+s]
Saves the map to the saved maps directory using a new file name.

   COMPILE TO PMS
Compiles and saves the map to the Soldat maps directory.

   COMPILE TO PMS AS [F9]
Compiles and saves the map to the Soldat maps directory using a new file name.

   EXPORT
Saves the selected part of the map to a prefab file.

   IMPORT
Loads a prefab file into the map.

   RUN SOLDAT [F8]
Starts soldat with the last compiled map.

   EXIT [alt+F4]
Exits the program.


EDIT MENU

   UNDO [ctrl+z]
Undoes the last operation performed.

   REDO [ctrl+y]
Redoes the last undone operation.

   DUPLICATE [ctrl+v]
Duplicates the current selection and offsets by 32 pixels.

   CLEAR [delete]
Deletes everything in the current selection.

   SELECT ALL [ctrl+a]
Selects all polys, scenery, spawn points, colliders, waypoints, and lights.

   DESELECT [ctrl+d]
Deselects current selection.

   SELECT BY COLOUR [ctrl+b]
Selects all vertices of the current colour.

   ARRANGE
BRING TO FRONT [home] - Brings selected polys and scenery in front of the rest.
BRING FORWARD [page up] - Brings selected polys and scenery forward.
SEND BACKWARD [page down] - Sends selected polys and scenery backward.
SEND TO BACK [end] - Sends selected polys and scenery behind the rest.

   FIX TEXTURE [ctrl+f]
Sets the texture coordinates of all selected vertices depending on the position of each vertex.

   UNTEXTURE [ctrl+u]
Sets the texture coordinates of all selected vertices to the same value.

   REVERSE VISIBILITY [ctrl+r]
Makes all selected polys invisible if they are visible, and visible if they are invisible.

   AVERAGE VERTEX COLOURS [ctrl+g]
Averages the colours of vertices that have the same position.

   APPLY LIGHT TO VERTICES
Applies lights to vertex colours and hides the light sources.

   SPLIT AT VERTEX [ctrl+l]
Splits polys in half from the selected vertex to the midpoint of the opposite edge.

   JOIN VERTICES [ctrl+j]
Brings all selected vertices to the coordinates of the first vertex selected.

   CREATE WITH SELECTED [ctrl+e]
Creates a new poly using the 3 vertices selected.

   TRANSFORM
ROTATE 180° - Rotates all selected vertices and scenery by a half-turn.
ROTATE 90° CW - Rotates all selected vertices and scenery clockwise by a half-turn.
ROTATE 90° CCW - Rotates all selected vertices and scenery counterclockwise by a half turn.
FLIP HORIZONTAL - Flips all selected vertices and scenery horizontally, along the vertical axis.
FLIP VERTICAL - Flips all selected vertices and scenery vertically, along the horizontal axis.

   SEVER CONNECTIONS [backspace]
Severs connections between selected waypoints.

   MAP SETTINGS [ctrl+m]
Shows the Map Settings window.

   PREFERENCES [ctrl+p]
Shows the Preferences window.


VIEW MENU

   ZOOM IN [ctrl+plus, numpad +]
Zooms in to twice the current zoom level.

   ZOOM OUT [ctrl+minus, numpad -]
Zooms out to half the current zoom level.

   FIT ON SCREEN
Changes the zoom level and offset so that the entire map is visible in the PolyWorks window.

   ACTUAL SIZE
Changes the zoom level to show the same screen area that would be visible in Soldat, depending on the width of the PolyWorks window.

   SHOW GRID [ctrl+']
Turns the grid on and off.

   SNAP TO GRID
Turns snapping to grid on and off. When snap to grid is on, vertices and scenery snap to the grid when created or moved.

   SNAP TO VERTICES
Turns snapping to vertices on and off. When snap to vertices is on vertices snap to nearby vertices when created or moved.

   FIXED TEXTURE
Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved.

   USER DEFINED X
For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window.

   USER DEFINED Y
For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window.

   BLEND WIREFRAME
Turns wireframe blending on and off.

   BLEND POLYS
Turns poly blending on and off.

   REFRESH [F5]
Resizes the background to fit the map.


PALETTE WINDOW

   CURRENT COLOUR
Click the colour box to show the Colour Picker window, or input the RGB components.

   VERTEX COLOUR MODE
PRECISION - Only colour once vertex at a time.
NORMAL - Click and drag to colour vertices.
DYNAMIC - The effect is applied as the mouse moves.

   RADIUS
Controls the radius of the vertex colour tool and collider size.

   OPACITY
Controls the opacity of the vertex colour tool and scenery alpha.

   BLEND MODE
NORMAL - The current colour is applied.
MULTIPLY - Multiplies the vertex colour with the current colour. The darker the colour is, the more effect it has. Blending with white produces no change.
SCREEN - The opposite of Multiply. The lighter the colour is, the more effect is has. Blending with black produces no change.
DARKEN - Affects vertices that are lighter than the current colour, and darkens them.
LIGHTEN - Affects vertices that are darker than the current colour, and lightens them.
DIFFERENCE - Takes the difference between the vertex colour and the current colour. Blending with white inverts the base color values, blending with black produces no change.

   PALETTE
Contains 72 colours. Right click to add a colour to the palette.

   PALETTE MENU
LOAD PALETTE - Loads palette colours from a file.
SAVE PALETTE - Saves the current palette colours in a file.
CLEAR - Sets all palette colours to black.


SCENERY WINDOW

   LEVEL
BACK - Sceneries are placed behind everything.
MIDDLE - Sceneries are placed behind polys, in front of the player.
FRONT - Sceneries are placed in front of everything.

   ROTATE
Rotate scenery when creating.

   SCALE
Scale scenery when creating.

   SCENERY MENU
CLEAR UNUSED - Deletes unused scenery textures and removes them from the current scenery list.
RELOAD SCENERY LIST - Reloads the Master List.
REFRESH SCENERY - Reloads the texture for the scenery highlighted in the current scenery list.


PROPERTIES WINDOW

   POLYGON PROPERTIES
Sets the poly type or texture coordinates of all selected vertices.

   SCENERY PROPERTIES
Sets the scaling, level, opacity or rotation of all selected scenery.

   TRANSFORM
Scales or rotates the current selection by the value input.

   TEXTURE SETTINGS
Sets texture dimensions used when fixed texture is applied. Define the horizontal and vertical coordinates used by the quad function.

   LIGHT PROPERTIES
Sets the colour and z-coordinate of all selected lights.

   MAP INFO
Shows the current number of polys, scenery, spawn points, colliders, waypoints, and waypoint connections.


WAYPOINTS WINDOW

   LEFT/RIGHT/UP/DOWN/FLY
Sets the type of movement that the bot has to do to get to this waypoint, for all selected waypoints.

   SPECIAL
Sets a special waypoint function used in places where bots must stop and defend the base, for all selected waypoints.

   PATH 1/PATH 2
Sets the path number of all selected waypoints.

   SHOW
Shows waypoints and connections for both paths or a single path.


SOLDAT POLYWORKS © 2005 Anna Zajaczkowski