English      中文

I am specialized in cognitive and engineering psychology. My research interests include how human attend to information on a wide field of view, how spatial attention supports visuospatial working memory and higher level spatial cognition, how cognitive training like playing video games improve spatial skills, and application of these theoretical findings on human-computer interaction.

 

Spatial distribution of selective attention

This line of research investigates spatial distribution of selective attention over a wide field of view. Experiments are designed to understand: How does attention spatially select targets among distractors? When attending to multiple noncontiguous locations, is the focus divided or expanded? Is attentional processing ability evenly distributed across the whole visual field? Are there individual differences in spatial attentional ability?

  • Feng, J., & Spence, I. (under review). A Mixture Model of Selective Spatial Attention.

  • Feng, J., Spence, I., & Pratt, J. (2007). Playing an Action Video Game Reduces Gender Differences in Spatial Cognition. Psychological Science, 18(10), 850-855. pdf

 

Spatial working memory and spatial cognition

This line of research examines the relations among spatial selective attention, visuospatial working memory and spatial cognition. Using the dual-task paradigm and individual-difference approach, my experiments investigate whether attentional resource is the sole constraint for working memory capacity and how spatial attention and working memory supports higher level spatial functions.

  • Feng, J., Spence, I., & Pratt, J. (under review). Evidence for Attention-based Capacity Limit of Visuospatial Working Memory.

  • Feng, J., & Spence, I. (in preparation). Individual Difference in Selective Attention under Memory Load.

  • Spence, I., Yu., J., Feng, J., & Marshman, J. (2009). Women Match Men when Learning a Spatial Skill. Journal of Experimental Psychology: Learning, Memory and Cognition, 35, 1097-1103. pdf


Cognitive training with video games

This line of research investigates training benefits on spatial skills from playing various type of video games. Experiments and component analysis are used to reveal important game attributes to induce cognitive benefits.

  • Feng, J., Spence, I., & Pratt, J. (2007). Playing an Action Video Game Reduces Gender Differences in Spatial Cognition. Psychological Science, 18(10), 850-855. pdf

  • Spence, I., & Feng, J. (2010). Video Games and Spatial Cognition. Review of General Psychology, 14(2), 92-104  (invited paper). pdf

 

Human-computer interaction

This line of research involves application of above theoretical findings to practical areas like information presentation on computer interface.



Note: All pdf documents provided on this page are for research and educational use only. They are not for reproduction, distribution or commercial use.