Here are some images generated by an evolutionary-art
generator I generated mostly in september 2001. You can click the pix for the genomes.
An interesting feature of the representation is that it contains redundant information,
so there's not a 1-1 genotype/phenotype correspondence. The program makes use of this to
"compress" genomes before rendering. Currently, it's using a really naive and buggy
interval-based bounding algorithm. The genomes shown here are the "uncompressed"
versions.
mega-crufty code available here. it's bad C and
really bad X. caveat whatever.
screenshot 1.
screenshot 2.
screenshot 3.
Dave also did some
nifty evo art. It's funny how different our approaches were. He's one
mad
spirographer! That's here.