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Publications

 

Journal Articles

Feng, J., & Spence, I. (in preparation). Voluntary Control of Spatial Attention across an Extended Visual Field.

Feng, J., Wu., S., Spence, I. (in preparation). Individual Differences in Working Memory and Spatial Cognition.

Feng, J., Craik, F. I. M., Levine, B., Moreno, S., & Naglie, G. (under review). Differential Age-related Changes in Attention across an Extended Visual Field.

Feng, J., & Spence, I. (in revision). Bias in Spatial Selective Attention.

Spence, I.,  Jia, A., Feng, J., Elserafi, J., & Zhao, Y. (in revision). How Speech Modifies Visual Attention.

Feng, J., & Spence, I. (in press). A Mixture Distribution of Selective Spatial Attention. Experimental Psychology

Feng, J., Spence, I., & Pratt, J. (2012). Attention and Visuospatial Working Memory Share the Same Processing Resources. Frontiers in Psychology, 3, 103.   pdf

Wu., S., Cheng, C. K., Feng, J., D'Angelo, L., Alain, C., & Spence, I. (2012). Playing a First-person Shooter Video Game Induces Neuroplastic Change. Journal of Cognitive Neuroscience, 24, 1286-1293.   pdf

Spence, I., & Feng, J. (2010). Video Games and Spatial Cognition. Review of General Psychology, 14(2), 92-104 (invited paper).   pdf

Spence, I., Yu, J., Feng, J., & Marshman, J. (2009). Women Match Men when Learning a Spatial Skill. Journal of Experimental Psychology: Learning, Memory and Cognition, 35, 1097-1103.   pdf

Spence, I., DeYoung, C. G., & Feng, J. (2009). The Technology Profile Inventory: Construction, Validation, and Application. Computers in Human Behavior, 25, 458-465.   pdf

Feng, J., Spence, I., & Pratt, J. (2007). Playing an Action Video Game Reduces Gender Differences in Spatial Cognition. Psychological Science, 18(10), 850-855.   pdf

 

Conference Papers

Feng, J., & Spence, I. (2010). Left or Right? Spatial Arrangement for Information Presentation. In Proceedings of the 2010 Conference of the Center for Advanced Studies on Collaborative Research (IBM CASCON), Toronto, Canada. 

Feng, J., & Spence, I. (2008). Video Games Change your Brain. In Proceedings of Meaningful Play 2008, Michigan, USA. 

Feng, J., & Spence, I. (2008). Attending to Large Dynamic Displays. In Extended abstract in Computer-Human Interaction (CHI) 2008, Florence, Italy.

Feng, J., & Spence, I. (2007). Effects of Cognitive Training on Individual Differences in Attention. InProceedings of HCI International 2007: Engineering Psychology and Cognitive Ergonomics, Vol.13, Beijing, China. 

Feng, J., & Spence, I. (2006). Closing the Gender Gap by Training Using Action Video Games. In Proceedings of the Second IASTED International Conference on Education and Technology, Calgary, Canada.

 

Theses

Feng, J. (2011). Top-down Influences on Selective Attention across the Extended Visual Field. Thesis submitted for Doctor of Philosophy to Department of Psychology, University of Toronto, Canada.

Feng, J. (2006). Cognitive Training Using Action Video Games: A New Approach to Close the Gender Gap. Thesis submitted for Master of Arts to Department of Psychology, University of Toronto, Canada.

Feng, J. (2005). Influence of Virtual Agents in E-commerce Websites. Thesis submitted for Bachelor of Science to Department of Psychology and Behavior Science, Zhejiang University, China.

 

Reports

Feng, J.
(2005). Virtual Agents in E-commerce Websites: Human Factor Issues. In Proceedings of the 6th Student Research Training Program of Zhejiang University, China.

Feng, J., Wang, Q., Yu, L., & Yin, Y. (2005). Diffusion of Responsibility in Donation. In Proceedings of the 5th Student Research Training Program of Zhejiang University, China.



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© Jing Feng 2012