Acoustic FDTD Solver
SpherePosition.hpp
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1 #ifndef SPHEREPOSITION_HPP
2 #define SPHEREPOSITION_HPP
3 
4 #include "constant.hpp"
5 
6 class SpherePosition;
7 
8 #include "CartPosition.hpp"
9 
14 public:
15  double r;
16  double theta;
17  double phi;
23  SpherePosition(double a,double t, double p);
27  SpherePosition(double t, double p);
32 };
33 
34 #endif
35