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TETSUYA NOMURA INTERVIEW PART 2
Posted on 10.11.2003 by Sifar
In recent posts, we informed our visitors on an interview that Dengeki Magazine took with Tetsuya Nomura. Thanks to GameSpot, we were able to get the full interview translated.

Here is the Magazine Cover:

News Image


Here is the interview:

DPM: Why was a movie sequel to Final Fantasy VII decided for development, and when was it decided?

TN: About a year back, Visual Works (a company that has developed CG movies for Square) picked FFVII as the theme for a presentation that they were going to create. Our research and development department worked with them on its launch, and I joined the crew after producer Kitase-san called me. It's going to be released as a sequel, but it was planned to just be a visual presentation in the beginning.

DPM: Why is Advent Children a movie instead of a game? Are there any differences between making a game and making a full movie?

TN: First of all, we started off from the project that Visual Works was handling, but they can't make a game on their own. We tried to see if we could make it into a game, but it wasn't possible due to a number of factors. As a result, we decided to stick with the original plan and work on it as a movie production. The development isn't too different from the way we make movies that get used in our games, but our schedule is a bit tight. We need to keep the cost down since it's not a game, but [we still need to] maintain high quality.

DPM: Are there any differences between creating movies for games and creating Advent Children?

TN: There are more efforts put into the textures and the atmosphere. We usually need to balance [the movie graphics] with the game screen, but there are no such limitations in Advent Children, so we're going all out on it.

DPM: What meaning does Final Fantasy VII have for you?

TN: It was the Final Fantasy game that I was most involved in, and it is also my favorite. It's also where the series takes a radical change [from past FF titles].

DPM: How is production going?

TN: We are at about 10 percent done. Not all the characters have been created yet, but the scenario has already been completed.

DPM: Were there any things that you were especially careful about when bringing back Cloud and Sephiroth to the screen?

TN: What you are seeing now is the result of numerous explorations. Since it was impossible to bring the look [from FFVII] directly to the new realistic look (in Advent Children), the characteristics that would allow anybody to recognize Cloud and the others were left behind on them.

DPM: What kind of standing does the new character fighting with Cloud have?

TN: He is an enemy.

DPM: Were the characters in Advent Children's promotional video animated through motion capture?

TN: They were animated by motion capture, but that capture was recently taken for promotional use. It isn't a part of the main movie.

DPM: Are the battle scenes also created through motion capture?

TN: Many are, but parts that aren't humanly possible are done by hand.

DPM: Will the characters have voices? And will it be in English or Japanese?

TN: The characters will have voices, but I can't answer more.

DPM: What is the theme of Advent Children?

TN: Nojima, who handles the scenario, says that it won't be something soft, like healing. It will be about survival.

DPM: Where, specifically, will Advent Children take place? Will it be somewhere from the original Final Fantasy VII?

TN: It's hidden in the logo.

DPM: How long will Advent Children be?

TN: It is planned to run for 60 minutes.

DPM: Are there any chances for a FFVII sequel to be developed as a game after the release of Advent Children?

TN: I hope that this project may lead to something, since we woke up something that was sleeping.

(Source: GameSpot)

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