Babylon
5 RPG
House
Rules
Character generation and other
related rules.
Now what we have here is a few of the
changes that my group
has made over the years to the game. The files are in either Excel or
Word
from MS-Office 97©. All of the documents contained herein assume
that
you own a copy of The Babylon Project© RPG rule book. |
Character
Generation
This file is a
modification
to the basic rules for character generation. With the Rule Book in
hand,
the variables our group assigned allow for a bit more flexibility in
character
creation. They of course don't need to be used, but they do give a
little
bit more of an edge for certain characters, i.e. scientists, military
types
or even to criminals and diplomats. A slightly broader background
can go a long way to making the characters more involved with the game.
Also there are few extra spaces for a GM to add more questions if s/he
thinks of any.
Development
questions
Reprinted in this document
are the actual development questions listed in the rule book; those
listed,
along with a few additions from the group, are to help get the game
going
so that characters can be created without everyone needing to hover
over
a rule book.
PSI-Notes
This document
contains
some of the basic skills and their descriptions that telepathic
characters
will need to know about. All for the sake of expediency.
Character
Sheet
The character sheet file
was created by a Donald Wellr (that's how it's spelled in the
properties
field). I have not been able to either find him or find where I got
this
file. I place it here now with the understanding the this is his work,
and if he asks me to remove it, I shall respect his wishes. The
file
itself includes not only character and work sheets for the 4 main
races,
but also lists for characteristics, equipment and skills. Again, very
convenient.
New
Military Skills
The following list
shows where we thought there were some noticeable gaps in the rules
regarding
various military related skills. The characters came across a situation
where they had to diffuse a bomb. No one in the party, including the
few
military types, had any experience/skill at all in disarming bombs; it
was quite funny at the time and the characters did get out of it, but
not
without a little fumbling about. This list compares what was already in
the rulebook and what we came up with. As with any of the rules and
addendum,
please feel free to use whatever you want, or not, as you choose.
MAPS, did I hear you cry? We got tons of
Maps
now. Thanks to a chap called Jose <aka Nacho>, who graciously
sent on
the stuff from his group. all of them are very good, but 2258 in
particular is absolutely amazing and well worth the d/l time.
Map of 2258 created by
Shawn "Fuzzy
Modem" Weixelman
I have no idea who made the rest of the
maps but
my thanks to you!
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