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include
Circle.hpp
Go to the documentation of this file.
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#ifndef CIRCLE_HPP
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#define CIRCLE_HPP
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#include "
Shape.hpp
"
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class
Circle
:
public
Shape
{
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CartPosition
lower
;
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CartPosition
upper
;
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public
:
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Circle
() {};
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Circle
(
const
CartPosition
&p,
const
double
r);
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Circle
(
const
Circle
&the_circle);
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inline
CartPosition
getUpper
()
const
{
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return
upper
;
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}
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inline
CartPosition
getLower
()
const
{
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return
lower
;
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}
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inline
double
getXLength
()
const
{
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return
0;
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}
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inline
double
getYLength
()
const
{
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return
std::abs(
lower
.
y
-
upper
.
y
);
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}
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inline
double
getZLength
()
const
{
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return
std::abs(
lower
.
z
-
upper
.
z
);
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}
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inline
double
getLargestLength
()
const
{
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return
getZLength
();
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}
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inline
double
getRadius
()
const
{
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return
std::abs(
upper
.
y
-
lower
.
y
)/2.0;
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}
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inline
CartPosition
getCenter
()
const
{
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return
CartPosition
(
lower
.
x
,
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lower
.
y
+
getRadius
(),
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lower
.
z
+
getRadius
());
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}
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inline
unsigned
getType
()
const
{
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return
SHAPE_CIRCLE
;
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}
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std::vector<unsigned>
getDimension
(
const
Grid
&grid)
const
;
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inline
Circle
*
clone
()
const
{
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return
new
Circle
(*
this
);
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}
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std::vector<std::vector<unsigned> >
getCoordinateIndex
(
const
Grid
&grid)
const
;
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~Circle
() {}
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};
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#endif
Generated on Sun Jun 30 2013 00:04:08 for Acoustic FDTD Solver by
1.8.1.2